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Yoshiyuki Ueda

Yoshiyuki Ueda  |  Assistant Professor  |  Visual Science, Cognitive Science

Our behavior consists of a lot of conscious and unconscious basic mechanisms. For example, when you take a cup on a table, your brain recognizes the shape and location of it and calculates how you should reach for it. Moreover, when you wait for a friend in downtown, you search for them among crowd of people, infer their emotion from their facial expression and gesture, and decide what to call to them.

How these mechanisms are achieved and acquired? Do they interact with each other? To reveal these problems, I investigate "attention," "emotion," and "cognition" mechanisms with behavioral experiments, eye movement recording, functional brain activity, genetic polymorphisms, cultural difference, and integration of cross-modal information.

Email: ueda.yoshiyuki.3e[at] kyoto-u.ac.jp

Career

B.A., Faculty of Integrated Human Studies, Kyoto University, 2005
M.S., Graduate School of Human and Environmental Studies, Kyoto University, 2007
Research Fellowship (DC1), Japan Society for the Promotion of Science, 2007-2010
Completed Ph.D program, Graduate School of Human and Environmental Studies, Kyoto University, 2010
Research Fellow, Kokoro Research Center, Kyoto University, 2010-
Kyoto University Ph.D (Human and Environmental Studies)

Results

Selected publications:

Ueda, Y., & Saiki, J. (2012). Characteristics of eye movements in 3-D object learning: Comparison between within-modal and cross-modal object recognition. Perception, 41, 1289–1298.
Ueda, Y., & Komiya, A., (2012). Cultural adaptation of visual attention: Calibration of the oculomotor control system in accordance with cultural scenes. PLoS ONE, 7, e50282.
上田祥行・齋木潤. (2007). 視覚と触覚を用いた物体認識における視点独立性. 基礎心理学研究, 26, 11–19.
石田彩夏・上田祥行・布井雅人・吉川左紀子. (2011). 直接対面はポジティブな表情表出を促進する. 電子情報通信学会技術報告, HCS2011-72, 29–34.
上田祥行・齋木潤. (2007). 触覚刺激が視知覚に与える影響. 電子情報通信学会技術報告, HIP2007-105, 33–37.
Watabe, M., & Ueda, Y. (2006). Evolution of linked game strategy and a sanctioning to free-riders in public goods: A computer simulation study. New Directions in Political-Economic Experiments and Behavioral Research in Amsterdam, 189–200.